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14 changed files with 1216 additions and 929 deletions
@ -1,5 +1,7 @@ |
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experiments |
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d3.min.js |
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node_modules |
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three.js-r73 |
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.DS_Store |
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data/meteo/txt |
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data/stations/xml |
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@ -0,0 +1,276 @@ |
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/** |
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* @author zz85 / http://www.lab4games.net/zz85/blog
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* @author alteredq / http://alteredqualia.com/
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* |
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* For Text operations in three.js (See TextGeometry) |
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* |
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* It uses techniques used in: |
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* |
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* Triangulation ported from AS3 |
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* Simple Polygon Triangulation |
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* http://actionsnippet.com/?p=1462
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* |
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* A Method to triangulate shapes with holes |
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* http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/
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* |
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*/ |
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THREE.FontUtils = { |
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faces: {}, |
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// Just for now. face[weight][style]
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face: 'helvetiker', |
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weight: 'normal', |
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style: 'normal', |
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size: 150, |
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divisions: 10, |
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getFace: function () { |
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try { |
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return this.faces[ this.face.toLowerCase() ][ this.weight ][ this.style ]; |
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} catch ( e ) { |
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throw "The font " + this.face + " with " + this.weight + " weight and " + this.style + " style is missing." |
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} |
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}, |
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loadFace: function ( data ) { |
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var family = data.familyName.toLowerCase(); |
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var ThreeFont = this; |
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ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {}; |
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ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {}; |
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ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data; |
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ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data; |
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return data; |
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}, |
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drawText: function ( text ) { |
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// RenderText
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var i, |
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face = this.getFace(), |
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scale = this.size / face.resolution, |
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offset = 0, |
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chars = String( text ).split( '' ), |
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length = chars.length; |
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var fontPaths = []; |
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for ( i = 0; i < length; i ++ ) { |
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var path = new THREE.Path(); |
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var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset, path ); |
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offset += ret.offset; |
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fontPaths.push( ret.path ); |
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} |
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// get the width
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var width = offset / 2; |
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//
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// for ( p = 0; p < allPts.length; p++ ) {
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//
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// allPts[ p ].x -= width;
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//
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// }
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//var extract = this.extractPoints( allPts, characterPts );
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//extract.contour = allPts;
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//extract.paths = fontPaths;
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//extract.offset = width;
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return { paths: fontPaths, offset: width }; |
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}, |
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extractGlyphPoints: function ( c, face, scale, offset, path ) { |
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var pts = []; |
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var b2 = THREE.ShapeUtils.b2; |
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var b3 = THREE.ShapeUtils.b3; |
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var i, i2, divisions, |
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outline, action, length, |
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scaleX, scaleY, |
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x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, |
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laste, |
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glyph = face.glyphs[ c ] || face.glyphs[ '?' ]; |
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if ( ! glyph ) return; |
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if ( glyph.o ) { |
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outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); |
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length = outline.length; |
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scaleX = scale; |
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scaleY = scale; |
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for ( i = 0; i < length; ) { |
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action = outline[ i ++ ]; |
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//console.log( action );
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switch ( action ) { |
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case 'm': |
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// Move To
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x = outline[ i ++ ] * scaleX + offset; |
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y = outline[ i ++ ] * scaleY; |
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path.moveTo( x, y ); |
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break; |
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case 'l': |
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// Line To
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x = outline[ i ++ ] * scaleX + offset; |
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y = outline[ i ++ ] * scaleY; |
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path.lineTo( x, y ); |
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break; |
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case 'q': |
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// QuadraticCurveTo
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cpx = outline[ i ++ ] * scaleX + offset; |
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cpy = outline[ i ++ ] * scaleY; |
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cpx1 = outline[ i ++ ] * scaleX + offset; |
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cpy1 = outline[ i ++ ] * scaleY; |
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path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); |
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laste = pts[ pts.length - 1 ]; |
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if ( laste ) { |
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cpx0 = laste.x; |
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cpy0 = laste.y; |
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for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) { |
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var t = i2 / divisions; |
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b2( t, cpx0, cpx1, cpx ); |
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b2( t, cpy0, cpy1, cpy ); |
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} |
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} |
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break; |
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case 'b': |
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// Cubic Bezier Curve
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cpx = outline[ i ++ ] * scaleX + offset; |
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cpy = outline[ i ++ ] * scaleY; |
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cpx1 = outline[ i ++ ] * scaleX + offset; |
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cpy1 = outline[ i ++ ] * scaleY; |
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cpx2 = outline[ i ++ ] * scaleX + offset; |
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cpy2 = outline[ i ++ ] * scaleY; |
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path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); |
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laste = pts[ pts.length - 1 ]; |
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if ( laste ) { |
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cpx0 = laste.x; |
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cpy0 = laste.y; |
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for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) { |
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var t = i2 / divisions; |
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b3( t, cpx0, cpx1, cpx2, cpx ); |
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b3( t, cpy0, cpy1, cpy2, cpy ); |
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} |
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} |
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break; |
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} |
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} |
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} |
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return { offset: glyph.ha * scale, path: path }; |
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} |
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}; |
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THREE.FontUtils.generateShapes = function ( text, parameters ) { |
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// Parameters
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parameters = parameters || {}; |
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var size = parameters.size !== undefined ? parameters.size : 100; |
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var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments : 4; |
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var font = parameters.font !== undefined ? parameters.font : 'helvetiker'; |
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var weight = parameters.weight !== undefined ? parameters.weight : 'normal'; |
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var style = parameters.style !== undefined ? parameters.style : 'normal'; |
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THREE.FontUtils.size = size; |
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THREE.FontUtils.divisions = curveSegments; |
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THREE.FontUtils.face = font; |
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THREE.FontUtils.weight = weight; |
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THREE.FontUtils.style = style; |
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// Get a Font data json object
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var data = THREE.FontUtils.drawText( text ); |
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var paths = data.paths; |
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var shapes = []; |
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for ( var p = 0, pl = paths.length; p < pl; p ++ ) { |
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Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); |
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} |
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return shapes; |
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}; |
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// To use the typeface.js face files, hook up the API
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THREE.typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; |
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if ( typeof self !== 'undefined' ) self._typeface_js = THREE.typeface_js; |
@ -0,0 +1,62 @@ |
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/** |
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* @author zz85 / http://www.lab4games.net/zz85/blog
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* @author alteredq / http://alteredqualia.com/
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* |
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* For creating 3D text geometry in three.js |
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* |
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* Text = 3D Text |
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* |
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* parameters = { |
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* size: <float>, // size of the text
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* height: <float>, // thickness to extrude text
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* curveSegments: <int>, // number of points on the curves
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* |
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* font: <string>, // font name
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* weight: <string>, // font weight (normal, bold)
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* style: <string>, // font style (normal, italics)
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* |
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* bevelEnabled: <bool>, // turn on bevel
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* bevelThickness: <float>, // how deep into text bevel goes
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* bevelSize: <float>, // how far from text outline is bevel
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* } |
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* |
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*/ |
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/* Usage Examples |
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// TextGeometry wrapper
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var text3d = new TextGeometry( text, options ); |
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// Complete manner
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var textShapes = THREE.FontUtils.generateShapes( text, options ); |
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var text3d = new ExtrudeGeometry( textShapes, options ); |
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*/ |
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THREE.TextGeometry = function ( text, parameters ) { |
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parameters = parameters || {}; |
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var textShapes = THREE.FontUtils.generateShapes( text, parameters ); |
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// translate parameters to ExtrudeGeometry API
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parameters.amount = parameters.height !== undefined ? parameters.height : 50; |
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// defaults
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if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; |
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if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; |
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if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; |
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THREE.ExtrudeGeometry.call( this, textShapes, parameters ); |
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this.type = 'TextGeometry'; |
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}; |
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THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype ); |
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THREE.TextGeometry.prototype.constructor = THREE.TextGeometry; |
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