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276 lines
5.4 KiB
276 lines
5.4 KiB
/**
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* @author zz85 / http://www.lab4games.net/zz85/blog
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* @author alteredq / http://alteredqualia.com/
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*
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* For Text operations in three.js (See TextGeometry)
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*
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* It uses techniques used in:
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*
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* Triangulation ported from AS3
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* Simple Polygon Triangulation
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* http://actionsnippet.com/?p=1462
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*
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* A Method to triangulate shapes with holes
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* http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/
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*
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*/
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THREE.FontUtils = {
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faces: {},
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// Just for now. face[weight][style]
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face: 'helvetiker',
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weight: 'normal',
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style: 'normal',
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size: 150,
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divisions: 10,
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getFace: function () {
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try {
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return this.faces[ this.face.toLowerCase() ][ this.weight ][ this.style ];
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} catch ( e ) {
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throw "The font " + this.face + " with " + this.weight + " weight and " + this.style + " style is missing."
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}
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},
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loadFace: function ( data ) {
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var family = data.familyName.toLowerCase();
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var ThreeFont = this;
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ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {};
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ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {};
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ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
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ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
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return data;
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},
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drawText: function ( text ) {
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// RenderText
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var i,
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face = this.getFace(),
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scale = this.size / face.resolution,
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offset = 0,
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chars = String( text ).split( '' ),
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length = chars.length;
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var fontPaths = [];
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for ( i = 0; i < length; i ++ ) {
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var path = new THREE.Path();
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var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset, path );
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offset += ret.offset;
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fontPaths.push( ret.path );
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}
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// get the width
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var width = offset / 2;
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//
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// for ( p = 0; p < allPts.length; p++ ) {
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//
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// allPts[ p ].x -= width;
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//
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// }
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//var extract = this.extractPoints( allPts, characterPts );
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//extract.contour = allPts;
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//extract.paths = fontPaths;
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//extract.offset = width;
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return { paths: fontPaths, offset: width };
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},
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extractGlyphPoints: function ( c, face, scale, offset, path ) {
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var pts = [];
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var b2 = THREE.ShapeUtils.b2;
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var b3 = THREE.ShapeUtils.b3;
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var i, i2, divisions,
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outline, action, length,
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scaleX, scaleY,
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x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2,
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laste,
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glyph = face.glyphs[ c ] || face.glyphs[ '?' ];
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if ( ! glyph ) return;
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if ( glyph.o ) {
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outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
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length = outline.length;
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scaleX = scale;
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scaleY = scale;
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for ( i = 0; i < length; ) {
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action = outline[ i ++ ];
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//console.log( action );
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switch ( action ) {
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case 'm':
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// Move To
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x = outline[ i ++ ] * scaleX + offset;
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y = outline[ i ++ ] * scaleY;
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path.moveTo( x, y );
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break;
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case 'l':
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// Line To
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x = outline[ i ++ ] * scaleX + offset;
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y = outline[ i ++ ] * scaleY;
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path.lineTo( x, y );
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break;
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case 'q':
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// QuadraticCurveTo
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cpx = outline[ i ++ ] * scaleX + offset;
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cpy = outline[ i ++ ] * scaleY;
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cpx1 = outline[ i ++ ] * scaleX + offset;
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cpy1 = outline[ i ++ ] * scaleY;
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path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
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laste = pts[ pts.length - 1 ];
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if ( laste ) {
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cpx0 = laste.x;
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cpy0 = laste.y;
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for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
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var t = i2 / divisions;
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b2( t, cpx0, cpx1, cpx );
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b2( t, cpy0, cpy1, cpy );
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}
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}
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break;
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case 'b':
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// Cubic Bezier Curve
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cpx = outline[ i ++ ] * scaleX + offset;
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cpy = outline[ i ++ ] * scaleY;
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cpx1 = outline[ i ++ ] * scaleX + offset;
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cpy1 = outline[ i ++ ] * scaleY;
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cpx2 = outline[ i ++ ] * scaleX + offset;
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cpy2 = outline[ i ++ ] * scaleY;
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path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
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laste = pts[ pts.length - 1 ];
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if ( laste ) {
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cpx0 = laste.x;
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cpy0 = laste.y;
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for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
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var t = i2 / divisions;
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b3( t, cpx0, cpx1, cpx2, cpx );
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b3( t, cpy0, cpy1, cpy2, cpy );
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}
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}
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break;
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}
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}
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}
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return { offset: glyph.ha * scale, path: path };
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}
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};
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THREE.FontUtils.generateShapes = function ( text, parameters ) {
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// Parameters
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parameters = parameters || {};
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var size = parameters.size !== undefined ? parameters.size : 100;
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var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments : 4;
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var font = parameters.font !== undefined ? parameters.font : 'helvetiker';
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var weight = parameters.weight !== undefined ? parameters.weight : 'normal';
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var style = parameters.style !== undefined ? parameters.style : 'normal';
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THREE.FontUtils.size = size;
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THREE.FontUtils.divisions = curveSegments;
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THREE.FontUtils.face = font;
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THREE.FontUtils.weight = weight;
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THREE.FontUtils.style = style;
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// Get a Font data json object
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var data = THREE.FontUtils.drawText( text );
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var paths = data.paths;
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var shapes = [];
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for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
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Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
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}
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return shapes;
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};
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// To use the typeface.js face files, hook up the API
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THREE.typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace };
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if ( typeof self !== 'undefined' ) self._typeface_js = THREE.typeface_js;
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