Chord swap function constructed.

master
Ben Burlingham 9 years ago
parent b568e39a6c
commit 1e2ecb4bd9
  1. 14
      index.html
  2. 189
      js/diagram.js
  3. 4
      js/matrices.js

@ -104,18 +104,24 @@ body {
<hr class="option-divider">
<div class="option-item">
<div class="option-text">Sort By Country Name</div>
<div class="option-text">Order By Country Name</div>
</div>
<div class="option-item">
<div class="option-text">Sort By Goals Scored</div>
<div class="option-text">Order By Continent Name</div>
</div>
<div class="option-item">
<div class="option-text">Sort By Country Population</div>
<div class="option-text">Order By Country Population</div>
</div>
<div class="option-item">
<div class="option-text">Order By Goals For</div>
</div>
<div class="option-item">
<div class="option-text">Order By Goals Against</div>
</div>
</div>
<div class="diagram">
<svg width="600" height="600"></svg>
<svg width="700" height="700"></svg>
</div>
</div>

@ -1,18 +1,131 @@
const Diagram = {
// clear: () => d3.select('svg').remove(),
clear: () => d3.select('svg').selectAll("*").remove(),
swap: (i, j) => {
const fst = Object.assign({}, chords.groups[i]);
const snd = Object.assign({}, chords.groups[j]);
// Calculate and apply offsets for adjacent group arcs.
deltaFst = snd.endAngle - fst.endAngle;
deltaSnd = snd.startAngle - fst.startAngle
chords.groups[i].startAngle += deltaFst;
chords.groups[i].endAngle += deltaFst;
chords.groups[j].startAngle -= deltaSnd;
chords.groups[j].endAngle -= deltaSnd;
// Apply offsets to relevant chords.
chords.forEach((v,i) => {
const sourceProps = {};
const targetProps = {}
// Adjust source and target arcs for first index.
if (v.source.index === fst.index) {
sourceProps.index = snd.index;
sourceProps.startAngle = v.source.startAngle + deltaFst;
sourceProps.endAngle = v.source.endAngle + deltaFst;
}
if (v.target.index === fst.index) {
targetProps.index = snd.index;
targetProps.startAngle = v.target.startAngle + deltaFst;
targetProps.endAngle = v.target.endAngle + deltaFst;
}
if (v.source.subindex === fst.index) {
sourceProps.subindex = snd.index;
}
if (v.target.subindex === fst.index) {
targetProps.subindex = snd.index;
}
// Adjust source and target arcs for second index.
if (v.source.index === snd.index) {
sourceProps.index = fst.index;
sourceProps.startAngle = v.source.startAngle - deltaSnd;
sourceProps.endAngle = v.source.endAngle - deltaSnd;
}
if (v.target.index === snd.index) {
targetProps.index = fst.index;
targetProps.startAngle = v.target.startAngle - deltaSnd;
targetProps.endAngle = v.target.endAngle - deltaSnd;
}
if (v.source.subindex === snd.index) {
sourceProps.subindex = fst.index;
}
if (v.target.subindex === snd.index) {
targetProps.subindex = fst.index;
}
Object.assign(v.source, sourceProps)
Object.assign(v.target, targetProps)
});
return chords;
// // json.tourneys[eventKey].teams.sort()
//
// sortKey = "goalsFor"
//
// switch (sortKey) {
// case 'goalsFor':
// // console.info(json.tourneys[eventKey].teams)/
// // return json.tourneys[eventKey].teams;
//
// const teams = json.tourneys[eventKey].teams
// .slice()
// .sort((a, b) => {
// const n1 = json.countries[json.teams[a]].n;
// const n2 = json.countries[json.teams[b]].n;
//
// if (n1 < n2) {
// return -1;
// }
// else if (n1 > n2) {
// return 1;
// }
//
// return 0;
// });
//
// console.warn(teams.map(v => {
// return json.countries[json.teams[v]].n
// }))
//
// // console.warn(teams.map(a => json.countries[json.teams[a]].n))
//
// return teams;
// break;
//
// case 'goalsAgainst':
// break;
//
// case 'countryName':
// break;
//
// case 'countryPopulation':
// break;
// }
},
build: (data, eventIndex, metaMatrix, chordMatrix) => {
const svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
outerArcThickness = 5,
outerRadius = Math.min(width, height) * 0.5 - 100,
outerRadius = Math.min(width, height) * 0.5 - 125,
innerRadius = outerRadius - outerArcThickness;
const chord = d3.chord()
.padAngle(0.05);
const sortedChords = Diagram.sort(chord(chordMatrix));
const arc = d3.arc()
.innerRadius(innerRadius)
.outerRadius(outerRadius);
@ -35,46 +148,46 @@ const Diagram = {
const g = svg.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")")
.datum(chord(chordMatrix));
.datum(sortedChords);
const group = g.append("g")
.attr("class", "groups")
.selectAll("g")
.data(function(chords) { return chords.groups; })
.data(chords => chords.groups)
.enter().append("g");
group.append("path")
.style("fill", function(d) { return color(d.index); })
.style("stroke", function(d) { return d3.rgb(color(d.index)).darker(); })
.style("fill", d => color(d.index))
.style("stroke", d => d3.rgb(color(d.index)).darker())
.attr("d", arc);
g.append("g")
.attr("class", "ribbons")
.selectAll("path")
.data(function(chords) { return chords; })
.enter().append("path")
.attr("d", ribbon)
.style("fill", function(d) { return color(d.target.index); })
.style("stroke", function(d) { return d3.rgb(color(d.target.index)).darker(); })
.attr("class", "ribbon")
// .append("title")
// .text(function(d) {
// const meta1 = metaMatrix[d.target.index][d.source.index];
// const meta2 = metaMatrix[d.source.index][d.target.index];
//
// const g = meta1.game;
//
// const t1 = lookup.teams[g.t1];
// const t2 = lookup.teams[g.t2];
//
// const e1 = g.s1e ? `(+${g.s1e} in extended time)` : '';
// const e2 = g.s2e ? `(+${g.s2e} in extended time)` : '';
//
// const p1 = g.s1p ? `(+${g.s1p} in penalties)` : '';
// const p2 = g.s2p ? `(+${g.s2p} in penalties)` : '';
//
// return `${t1}: ${g.s1} ${e1} ${p1}\n${t2}: ${g.s2} ${e2} ${p2}`;
// });
g.append("g")
.attr("class", "ribbons")
.selectAll("path")
.data(function(chords) { return chords; })
.enter().append("path")
.attr("d", ribbon)
.style("fill", function(d) { return color(d.target.index); })
.style("stroke", function(d) { return d3.rgb(color(d.target.index)).darker(); })
.attr("class", "ribbon")
// .append("title")
// .text(function(d) {
// const meta1 = metaMatrix[d.target.index][d.source.index];
// const meta2 = metaMatrix[d.source.index][d.target.index];
//
// const g = meta1.game;
//
// const t1 = lookup.teams[g.t1];
// const t2 = lookup.teams[g.t2];
//
// const e1 = g.s1e ? `(+${g.s1e} in extended time)` : '';
// const e2 = g.s2e ? `(+${g.s2e} in extended time)` : '';
//
// const p1 = g.s1p ? `(+${g.s1p} in penalties)` : '';
// const p2 = g.s2p ? `(+${g.s2p} in penalties)` : '';
//
// return `${t1}: ${g.s1} ${e1} ${p1}\n${t2}: ${g.s2} ${e2} ${p2}`;
// });
group.append("text")
.each(function(d) { d.angle = (d.startAngle + d.endAngle) / 2; })
@ -92,15 +205,9 @@ const Diagram = {
// COLOR BY CONTINENT
// STRANGE EXTENDED TIME CHILE-BRAZIL - FIX BY HAND? IS BECAUE se1 IS SCORE __GOING INTO__ EXTENDED TIME
// console.info(metaMatrix[d.index])
const t = data.tourneys[eventIndex].teams[d.index];
const c = data.countries[data.teams[t]];
return data.countries[data.teams[t]].n;
return data.countries[data.teams[t]].n + ' ' + d.index;
});
},
};
// const main = (data) => {
// const lookup = buildLookup(endpoints, data);
// const chordMatrix = buildChordMatrix(lookup.games, lookup.reducedTeams)
// const metaMatrix = buildMetaMatrix(lookup.games, lookup.reducedTeams)
// };

@ -7,7 +7,7 @@ const Matrices = {
// Identical structure of chord matrix but with { game, team }.
buildMetaMatrix: (json, eventKey) => {
const teams = json.tourneys[eventKey].teams;
const teams = json.tourneys[eventKey].teams.sort();
const matrix = Matrices.createEmptyMatrix(teams.length);
json.tourneys[eventKey].games.forEach(g => {
@ -23,7 +23,7 @@ const Matrices = {
// Scalar data points (sum of goals scored).
buildChordMatrix: (json, eventKey) => {
const teams = json.tourneys[eventKey].teams;
const teams = json.tourneys[eventKey].teams.sort();
const matrix = Matrices.createEmptyMatrix(teams.length);
json.tourneys[eventKey].games.forEach(g => {

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