diff --git a/css/index.scss b/css/index.scss index 3d97d1a..9863079 100644 --- a/css/index.scss +++ b/css/index.scss @@ -1,8 +1,8 @@ .particles { - background: #fafafa; + background: #ddd; // background: url('../res/seigaiha.svg'); background-size: 100px 50px; - border-radius: 50px; + // border-radius: 50px; height: 600px; margin: 10px auto; position: relative; diff --git a/css/style.css b/css/style.css index 889bbcb..f0d7f06 100644 --- a/css/style.css +++ b/css/style.css @@ -1,7 +1,6 @@ .particles { - background: #fafafa; + background: #ddd; background-size: 100px 50px; - border-radius: 50px; height: 600px; margin: 10px auto; position: relative; diff --git a/js/animation2.js b/js/animation2.js index 46505e0..ad3538b 100644 --- a/js/animation2.js +++ b/js/animation2.js @@ -79,7 +79,7 @@ function flee([evt, store]) { }; function randomMoveVector() { - const speed = 5; + const speed = 10; let dx = Math.round(Math.random() * speed); let dy = Math.pow(Math.pow(speed, 2) - Math.pow(dx, 2), 0.5); diff --git a/js/bundle.js b/js/bundle.js index 434fb0c..d523022 100644 --- a/js/bundle.js +++ b/js/bundle.js @@ -6186,7 +6186,7 @@ function flee(_ref3) { }; function randomMoveVector() { - var speed = 5; + var speed = 10; var dx = Math.round(Math.random() * speed); var dy = Math.pow(Math.pow(speed, 2) - Math.pow(dx, 2), 0.5);