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113 lines
3.1 KiB
113 lines
3.1 KiB
import Rx, { Observable } from 'rxjs';
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import Particle from './particle';
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import Store from './store';
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import Controls from './controls';
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import { CONTROLS } from './enums';
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function Animation2b() {
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this.options = {
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count: 1,
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maxCount: 1000,
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speed: 4
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};
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this.container = document.getElementById('animation2b');
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this.bounds = this.container.getBoundingClientRect();
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this.particles = [];
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this.globalGrid = createGlobalGrid(this.container, this.bounds);
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const controls = new Controls(
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document.getElementById('controls2b'),
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this.options
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);
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controls.mount().subscribe(this.subscriber.bind(this));
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this.updateAnimating(this.options.animating);
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this.updateCount(this.options.count);
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};
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Animation2b.prototype.subscriber = function({ key, value }) {
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switch(key) {
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case CONTROLS.ANIMATING: this.updateAnimating(value); break;
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case CONTROLS.COUNT: this.updateCount(value); break;
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case CONTROLS.SPEED: this.updateSpeed(value); break;
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}
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}
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Animation2b.prototype.nextFrame = function() {
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this.particles.forEach(p => p.nextFrame());
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}
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Animation2b.prototype.updateAnimating = function(isAnimating) {
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this.options.animating = isAnimating;
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if (isAnimating) {
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const fps$ = Rx.Observable.interval(1000 / 32)
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.takeWhile(_ => this.options.animating);
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fps$.subscribe(this.nextFrame.bind(this));
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}
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}
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Animation2b.prototype.updateCount = function(count) {
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while (this.particles.length > count) {
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delete this.particles.pop().remove();
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}
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while (this.particles.length < count) {
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const p = new Particle(this.container, this.bounds, this.options, this.globalGrid);
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this.particles.push(p);
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}
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}
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Animation2b.prototype.updateSpeed = function(value) {
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this.options.speed = value;
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this.particles.forEach(p => p.updateConfig({ speed: value }));
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}
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function createGlobalGrid(container, bounds) {
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const grid = {};
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const gridSize = 5;
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const hazards = [
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{ x: 100, y: 100, w: 200, h: 200 },
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{ x: 600, y: 200, w: 200, h: 200 },
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];
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return hazards.reduce((acc, { x, y, w, h }) => {
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const div = document.createElement('div');
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div.className = 'hazard';
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div.style.left = `${x}px`;
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div.style.top = `${y}px`;
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div.style.height = `${h}px`;
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div.style.width = `${w}px`;
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container.appendChild(div);
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for (let i = x; i <= (x + w); i += gridSize) {
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for (let j = y; j <= (y + h); j += gridSize) {
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if (acc[i] === undefined) {
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acc[i] = {};
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}
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if (acc[i][j] !== undefined) {
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continue;
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}
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const dot = document.createElement('dot');
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dot.className = 'hazard-dot';
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dot.style.left = `${i - x}px`;
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dot.style.top = `${j - y}px`;
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div.appendChild(dot);
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acc[i][j] = true;
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}
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}
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return acc;
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}, {});
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}
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export default Animation2b;
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