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93 lines
2.9 KiB
93 lines
2.9 KiB
import Rx, { Observable } from 'rxjs';
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import Particle from './particle';
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import Store from './store';
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import Controls from './controls';
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import { CONTROLS } from './enums';
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function Animation1() {
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this.options = {
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animating: false,
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count: 1,
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randomizeRadius: true,
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randomizeRotation: true,
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// showMovementCircle: false,
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// showVIsionGrid: false,
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speed: 4
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};
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this.container = document.getElementById('animation1');
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this.bounds = this.container.getBoundingClientRect();
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this.particles = [];
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const controls = new Controls(document.getElementById('controls1'), this.options);
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const eventStack = controls.mount();
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eventStack.subscribe(this.subscriber.bind(this));
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this.updateAnimating(this.options.animating);
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this.updateCount(this.options.count);
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// TODO Change animal pic OR - use particle ##???
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// TODO show movement circle
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// TODO cleanup movement circle
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// TODO cleanup vision grid
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// TODO add core UI
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// TODO regen vision grid is option updated
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// TODO expose particle ##
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// TODO kill hover on slider, finalize control panel location
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// TODO ANIM2 Show vision grid (including touches!)
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};
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Animation1.prototype.subscriber = function({ key, value }) {
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switch(key) {
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case CONTROLS.ANIMATING: this.updateAnimating(value); break;
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case CONTROLS.COUNT: this.updateCount(value); break;
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case CONTROLS.RADIUS: this.updateRadius(value); break;
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case CONTROLS.ROTATION: this.updateRotation(value); break;
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case CONTROLS.SPEED: this.updateSpeed(value); break;
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}
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}
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Animation1.prototype.nextFrame = function() {
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this.particles.forEach(p => p.nextFrame());
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}
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Animation1.prototype.updateAnimating = function(isAnimating) {
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this.options.animating = isAnimating;
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if (isAnimating) {
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const fps$ = Rx.Observable.interval(1000 / 32)
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.takeWhile(_ => this.options.animating);
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fps$.subscribe(this.nextFrame.bind(this));
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}
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}
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Animation1.prototype.updateCount = function(count) {
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while (this.particles.length >= count) {
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const p = this.particles.pop();
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this.container.removeChild(p.node);
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}
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while (this.particles.length < count) {
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const p = new Particle(this.container, this.bounds, this.options);
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this.particles.push(p);
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}
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}
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Animation1.prototype.updateRadius = function(randomizeRadius) {
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this.options.randomizeRadius = randomizeRadius;
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this.particles.forEach(p => p.updateOptions({ randomizeRadius }));
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}
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Animation1.prototype.updateRotation = function(randomizeRotation) {
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this.options.randomizeRotation = randomizeRotation;
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this.particles.forEach(p => p.updateOptions({ randomizeRotation }));
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}
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Animation1.prototype.updateSpeed = function(speed) {
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this.options.speed = speed;
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this.particles.forEach(p => p.updateOptions({ speed }));
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}
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export default Animation1;
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