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import Rx, { Observable } from 'rxjs';
import Particle from './particle';
import Store from './store';
import Controls from './controls';
import { CONTROLS } from './enums';
function Animation2a() {
this.options = {
count: 1,
maxCount: 10,
randomize: true,
showVisionGrid: true,
showMovementCircle: false,
speed: 4
};
this.container = document.getElementById('animation2a');
this.bounds = this.container.getBoundingClientRect();
this.particles = [];
const controls = new Controls(
document.getElementById('controls2a'),
this.options
);
controls.mount().subscribe(this.subscriber.bind(this));
this.updateAnimating(this.options.animating);
this.updateCount(this.options.count);
// TODO X dimension modified by core UI
// TODO remove bottom padding from Disqus
// TODO perf - cache trig or perform operations
// TODO move animating into controls
// TODO particle evade
// TODO ANIM2 put pallettes in animation
// TODO ANIM2a Show vision grid (including touches!)
// TODO ANIM2b Scale vision grid to 1000? particles
// TODO ANIM4 Pallet avoidance
// TODO ANIM4 Lots of particles
// TODO ANIM5 Flocking
};
Animation2a.prototype.subscriber = function({ key, value }) {
switch(key) {
case CONTROLS.ANIMATING: this.updateAnimating(value); break;
case CONTROLS.COUNT: this.updateCount(value); break;
case CONTROLS.RANDOMIZE: this.updateRandomize(value); break;
case CONTROLS.SPEED: this.updateSpeed(value); break;
}
}
Animation2a.prototype.nextFrame = function() {
this.particles.forEach(p => p.nextFrame());
}
Animation2a.prototype.updateAnimating = function(isAnimating) {
this.options.animating = isAnimating;
if (isAnimating) {
const fps$ = Rx.Observable.interval(1000 / 32)
.takeWhile(_ => this.options.animating);
fps$.subscribe(this.nextFrame.bind(this));
}
}
Animation2a.prototype.updateCount = function(count) {
while (this.particles.length >= count) {
delete this.particles.pop().remove();
}
while (this.particles.length < count) {
const p = new Particle(this.container, this.bounds, this.options);
this.particles.push(p);
}
}
Animation2a.prototype.updateRandomize = function(value) {
this.options.randomize = value;
this.particles.forEach(p => p.updateOptions({ randomize: value }));
}
Animation2a.prototype.updateSpeed = function(value) {
this.options.speed = value;
this.particles.forEach(p => p.updateOptions({ speed: value }));
}
export default Animation2a;