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64 lines
1.9 KiB
64 lines
1.9 KiB
import Rx, { Observable } from 'rxjs';
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import Grid from './grid';
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import Particle from './particle';
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import Controls from './controls';
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import Random from './random';
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import { BEHAVIOR, CONTROLS, ENTITIES } from './enums';
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function Animation(observables, id, behavior) {
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this.id = id;
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this.observables = observables;
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this.particles = [];
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this.grid = new Grid();
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this.fpsInterval = null;
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this.behavior = behavior || BEHAVIOR.FREE;
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this.container = document.createElement('div');
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this.container.className = 'animationContainer';
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document.getElementById(id).appendChild(this.container);
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this.observables.count$.skip(1).subscribe(this.subscribeCount.bind(this));
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this.observables.animating$.subscribe(this.subscribeAnimating.bind(this));
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}
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Animation.prototype.subscribeAnimating = function(isAnimating) {
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if (isAnimating === false) {
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clearInterval(this.fpsInterval);
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} else {
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const { fps$ } = this.observables;
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this.fpsInterval = setInterval(fps$.next.bind(fps$), 1000 / 32);
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}
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}
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Animation.prototype.subscribeCount = function(count) {
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const bounds = this.container.getBoundingClientRect();
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while (this.particles.length > count) {
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const p = this.particles.pop();
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p.remove();
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}
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while (this.particles.length < count) {
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const p = new Particle(this.container, bounds, this.grid, this.observables, this.behavior);
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this.particles.push(p);
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}
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}
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Animation.prototype.addHazards = function(n) {
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const bounds = this.container.getBoundingClientRect();
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for (let i = 0; i < n; i++) {
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const w = Random.num(50, 200);
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const h = Random.num(50, 200);
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this.grid.setArea({
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x: Random.num(0, bounds.width - w),
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y: Random.num(0, bounds.height - h),
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w,
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h,
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type: ENTITIES.HAZARD
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}, this.container);
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}
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}
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export default Animation;
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