var React = require('react');
var Cell = require('./Cell');
var Character = require('./Character');
var UserInput = require('./Input');
var Values = require('./Values');
var Game = require('./Game');
module.exports = React.createClass({
generateValues() {
return Values.generate(this.props.width * this.props.height, Game.level);
},
getInitialState() {
return {
values: this.generateValues()
};
},
componentDidMount() {
window.addEventListener('keydown', UserInput.keydown.bind(this));
},
munch(x, y) {
var i = y * this.props.width + x;
if (this.state.values[i] === "") {
return;
}
if (Values.validate(this.state.values[i], Game.level)) {
this.state.values[i] = "";
this.setState({ values: this.state.values });
}
if (Game.checkWin(this.state.values) === true) {
Game.state.nextLevel();
this.setState({ values: this.generateValues() });
}
//Game.checkLoss();
},
render() {
var cells = [];
var i;
for (var x = 0; x < this.props.width; x++) {
for (var y = 0; y < this.props.height; y++) {
i = y * this.props.width + x;
cells.push(