var React = require('react'); var Cell = require('./Cell'); var Character = require('./Character'); var UserInput = require('./Input'); var Values = require('./Values'); var Game = require('./Game'); module.exports = React.createClass({ generateValues() { return Values.generate(this.props.width * this.props.height, Game.level); }, getInitialState() { return { values: this.generateValues() }; }, componentDidMount() { window.addEventListener('keydown', UserInput.keydown.bind(this)); }, munch(x, y) { var i = y * this.props.width + x; if (this.state.values[i] === "") { return; } if (Values.validate(this.state.values[i], Game.level)) { this.state.values[i] = ""; this.setState({ values: this.state.values }); } if (Game.checkWin(this.state.values) === true) { Game.state.nextLevel(); this.setState({ values: this.generateValues() }); } //Game.checkLoss(); }, render() { var cells = []; var i; for (var x = 0; x < this.props.width; x++) { for (var y = 0; y < this.props.height; y++) { i = y * this.props.width + x; cells.push(); } } return (
{cells}
); } });