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142 lines
4.3 KiB
142 lines
4.3 KiB
require('../../sass/board/board.scss');
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import { Component } from 'react';
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import { connect } from 'react-redux';
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import { getState } from 'react-redux';
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import Scorebar from './scorebar.component';
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import Titlebar from './titlebar.component';
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import Grid from './grid.component';
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import Message from './message.component';
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import Muncher from './muncher.component';
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import Troggle from './troggle.component';
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import Values from '../../reducers/Values';
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import { SETTINGS } from '../../App';
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import * as BoardActions from '../../actions/board/board.actions';
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import * as ScorebarActions from '../../actions/board/scorebar.actions';
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import * as MessageActions from '../../actions/board/message.actions';
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import * as MuncherActions from '../../actions/board/muncher.actions';
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import * as TroggleActions from '../../actions/board/troggle.actions';
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const exclamations = [
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'Congratulations!',
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'Yippee!',
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'Woohoo!',
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'Nice work!',
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'Great job!',
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'Boom!',
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'All finished!',
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'Shazam!'
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];
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const troggleMoveTimers = [];
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const troggleCreateTimers = [];
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// const toggleMoveTimeout = function() {
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// this.props.dispatch(TroggleActions.move());
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// };
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const continuations = {
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muncher: null,
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message: null
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};
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let listener = null;
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export default class Board extends Component {
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nextLevel() {
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this.props.dispatch(BoardActions.nextLevel());
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const troggleCount = 1; //Math.min(Math.ceil(this.props.board.level / 2), 5);
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for (let i = 0; i < troggleCount; i++) {
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this.props.dispatch(TroggleActions.create());
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troggleMoveTimers.push(setTimeout(this.moveTroggle.bind(this, i), 1000));
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}
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// toggleTimeout.call(this);
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};
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componentDidMount() {
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listener = this.keydown.bind(this);
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window.addEventListener('keydown', listener);
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this.nextLevel();
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};
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componentWillUnmount() {
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window.removeEventListener('keydown', listener);
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// destroy all troggle timers
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};
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moveTroggle(index) {
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this.props.dispatch(TroggleActions.move(index));
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clearTimeout(troggleMoveTimers[index]);
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troggleMoveTimers[index] = setTimeout(this.moveTroggle.bind(this, index), 1000);
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};
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// Keydown listener for spacebar, since it is bound to munch event and
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// message hide event. Couldn't find a more modular way to do this.
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keydown(e) {
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if (e.keyCode !== 32) {
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return;
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}
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if (this.props.message.hidden === false) {
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this.props.dispatch(MessageActions.hide());
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this.props.dispatch(MuncherActions.unfreeze());
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if (Values.checkComplete(this.props.board.values, this.props.board.level)) {
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console.warn("NEXT LEVEL")
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}
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}
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else {
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const index = this.props.muncher.y * SETTINGS.GRID_HEIGHT + this.props.muncher.x
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const { board, dispatch } = this.props;
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if (board.values[index].valid) {
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dispatch(BoardActions.hideValue(index));
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dispatch(ScorebarActions.munchSucceeded());
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}
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else {
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const msg = Values.getError(board.values[index].value, board.level);
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dispatch(MessageActions.display(msg));
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dispatch(ScorebarActions.munchFailed());
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dispatch(MuncherActions.freeze());
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}
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if (Values.checkComplete(this.props.board.values, board.level)) {
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const msg = exclamations[Math.floor(Math.random() * exclamations.length)];
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dispatch(MessageActions.display(msg));
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}
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}
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};
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render() {
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const { board, message, troggles } = this.props;
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const troggleElements = [];
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for (let i = 0; i < troggles.length; i++) {
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troggleElements.push(<Troggle x={troggles[i].x} y={troggles[i].y} key={i} />);
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}
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return (<div className='board'>
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<Scorebar />
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<Titlebar title={board.title} />
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<Message hidden={message.hidden} message={message.message} />
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<Muncher />
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{troggleElements}
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<Grid values={board.values} />
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</div>);
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};
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};
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const select = (state) => {
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return {
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board: state.board,
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muncher: state.muncher,
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message: state.message,
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troggles: state.troggles
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};
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}
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export default connect(select)(Board);
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