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import { SETTINGS } from '../App';
const TroggleLogic = {
move: function(currX, currY, muncherX, muncherY) {
// Randomize movement with boolean flags.
const moveToAttack = Boolean(Math.round(Math.random()));
const moveAlongXAxis = Boolean(Math.round(Math.random()));
const moveInPositiveDirection = Boolean(Math.round(Math.random()));
let newX = currX;
let newY = currY;
// DO NOT CONSOLIDATE. Attack first, ask questions later.
if (moveAlongXAxis === true) {
if (currX >= SETTINGS.GRID_WIDTH - 1 ||
(moveToAttack && currX > muncherX)) {
newX = currX - 1;
}
else if (currX <= 0 ||
(moveToAttack && currX < muncherX)) {
newX = currX + 1;
}
else if (moveInPositiveDirection) {
newX = currX + 1;
}
else if (!moveInPositiveDirection) {
newX = currX - 1;
}
}
else {
if (currY >= SETTINGS.GRID_HEIGHT - 1 ||
(moveToAttack && currY > muncherY)) {
newY = currY - 1;
}
else if (currY <= 0 ||
(moveToAttack && currY < muncherY)) {
newY = currY + 1;
}
else if (moveInPositiveDirection) {
newY = currY + 1;
}
else if (!moveInPositiveDirection) {
newY = currY - 1;
}
}
return { x: newX, y: newY };
},
create: function() {
// Start outside grid at a randomized location.
const enterOnXAxis = Boolean(Math.round(Math.random()));
const enterFromPositive = Boolean(Math.round(Math.random()));
let x = -1;
let y = -1;
if (enterFromPositive === true) {
x = SETTINGS.GRID_WIDTH;
y = SETTINGS.GRID_HEIGHT;
}
if (enterOnXAxis === true) {
y = Math.round(Math.random() * (SETTINGS.GRID_HEIGHT - 1));
}
else {
x = Math.round(Math.random() * (SETTINGS.GRID_WIDTH - 1));
}
return { x: x, y: y }
}
};
export default TroggleAI;