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import * as WelcomeActions from '../../actions/welcome/welcome.actions';
import InitialsCtrl from './initials.controller';
import SETTINGS from '../../AppSettings';
let dispatch;
let finalScore = 800;
const scores = [
{ initials: "AAA", score: "0" },
{ initials: "AAA", score: "0" },
{ initials: "AAA", score: "0" },
{ initials: "AAA", score: "0" },
{ initials: "AAA", score: "0" },
];
const WelcomeCtrl = {
setDispatch: (d) => dispatch = d,
isHighScore: () => finalScore > 0,
gameOver: (score) => {
let found = -1;
finalScore = -1;
for (let i = 0; i < scores.length; i++) {
if (scores[i].score < score) {
found = i;
}
}
finalScore = -1;
if (found > -1) {
// scores.splice(found, { initials: 'ZZZ', score: score });
// scores.pop();
finalScore = score;
}
},
update: () => {
const scores = localStorage.getItem(SETTINGS.LOCAL_STORAGE_KEY);
if (scores !== null) {
dispatch(WelcomeActions.updateScores(scores));
}
},
keydown: (e) => {
if ((gameOverFlag === true && e.keyCode === 13) || (gameOverFlag === true && e.keyCode === 32)) {
}
else if (gameOverFlag === true) {
InitialsCtrl.keydown(e);
}
else if (e.keyCode === 32) {
this.props.dispatch(ModeActions.options());
}
},
doTheThing: () => {
const scores = localStorage.getItem(SETTINGS.LOCAL_STORAGE_KEY);
if (scores !== null) {
return scores[0].score;
}
return 0;
// localStorage.setItem(SETTINGS.LOCAL_STORAGE_KEY, scores);
},
};
export default WelcomeCtrl;