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120 lines
3.5 KiB
120 lines
3.5 KiB
import { SETTINGS } from '../App';
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import * as TroggleActions from '../actions/board/troggle.actions';
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const troggleMoveTimers = [];
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const troggleCreateTimers = [];
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const TroggleLogic = {
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frozen: false,
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clearAll(dispatch) {
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dispatch(TroggleActions.clearAll());
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troggleMoveTimers.forEach((timer) => {
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clearTimeout(timer);
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});
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troggleCreateTimers.forEach((timer) => {
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clearTimeout(timer);
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});
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},
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createTroggle(index, dispatch) {
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dispatch(TroggleActions.create(index));
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const ref = this.moveTroggle.bind(this, index, dispatch);
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troggleMoveTimers[index] = setTimeout(ref, 1000);
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},
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createTroggles(dispatch, level) {
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// const count = Math.min(Math.ceil((level + 1) / 2), 5);
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const count = 3;
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for (let index = 0; index < count; index++) {
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const ref = this.createTroggle.bind(this, index, dispatch);
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troggleCreateTimers[index] = setTimeout(ref, (index) * 1000);
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// troggleCreateTimers[index] = setTimeout(ref, (index + 1) * 5000);
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}
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},
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moveTroggle(index, dispatch) {
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if (this.frozen === false) {
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dispatch(TroggleActions.move(index));
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}
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const ref = this.moveTroggle.bind(this, index, dispatch);
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troggleMoveTimers[index] = setTimeout(ref, 1000);
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},
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getMoveCoords(currX, currY, muncherX, muncherY) {
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// Randomize movement with boolean flags.
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const moveToAttack = Boolean(Math.round(Math.random()));
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const moveAlongXAxis = Boolean(Math.round(Math.random()));
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const moveInPositiveDirection = Boolean(Math.round(Math.random()));
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let newX = currX;
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let newY = currY;
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// DO NOT CONSOLIDATE. Attack first, ask questions later.
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if (moveAlongXAxis === true) {
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if (currX >= SETTINGS.GRID_WIDTH - 1 ||
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(moveToAttack && currX > muncherX)) {
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newX = currX - 1;
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}
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else if (currX <= 0 ||
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(moveToAttack && currX < muncherX)) {
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newX = currX + 1;
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}
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else if (moveInPositiveDirection) {
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newX = currX + 1;
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}
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else if (!moveInPositiveDirection) {
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newX = currX - 1;
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}
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}
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else {
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if (currY >= SETTINGS.GRID_HEIGHT - 1 ||
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(moveToAttack && currY > muncherY)) {
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newY = currY - 1;
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}
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else if (currY <= 0 ||
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(moveToAttack && currY < muncherY)) {
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newY = currY + 1;
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}
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else if (moveInPositiveDirection) {
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newY = currY + 1;
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}
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else if (!moveInPositiveDirection) {
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newY = currY - 1;
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}
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}
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return { x: newX, y: newY };
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},
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getStartingCoords() {
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// Start outside grid at a randomized location.
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const enterOnXAxis = Boolean(Math.round(Math.random()));
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const enterFromPositive = Boolean(Math.round(Math.random()));
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let x = -1;
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let y = -1;
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if (enterFromPositive === true) {
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x = SETTINGS.GRID_WIDTH;
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y = SETTINGS.GRID_HEIGHT;
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}
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if (enterOnXAxis === true) {
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y = Math.round(Math.random() * (SETTINGS.GRID_HEIGHT - 1));
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}
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else {
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x = Math.round(Math.random() * (SETTINGS.GRID_WIDTH - 1));
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}
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return { x: x, y: y }
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}
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};
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export default TroggleLogic;
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