const Board = function({ parent, squares }) { this.parent = parent; this.squares = squares; this.walls = {}; this.listeners = {}; this.drawSquares(); }; Board.prototype.drawRobots = function(robots) { robots.forEach(({ color, i, j }) => { const { x, y } = this.squares.ijToXy({ i, j }); const s = this.squares.sideLength; const id = color.replace('#', '').toUpperCase(); const robot = document.createElement('div'); robot.className = 'content-robot'; robot.style.background = color; robot.style.borderRadius = (s / 2) + 'px'; robot.style.height = s + 'px'; robot.style.width = s + 'px'; robot.style.left = x + 'px'; robot.style.top = y + 'px'; robot.id = id // Find if a robot is on a square: document.querySelector('[data-robot=i-j]') robot.dataset.robot = `${i}-${j}`; const shadow = document.createElement('div'); shadow.className = 'content-shadow'; shadow.style.background = color; shadow.style.borderRadius = (s / 2) + 'px'; shadow.style.height = s + 'px'; shadow.style.width = s + 'px'; shadow.style.left = x + 'px'; shadow.style.top = y + 'px'; shadow.dataset.parentRobot = id; shadow.dataset.currentI = i; shadow.dataset.currentJ = j; this.parent.appendChild(robot); this.parent.appendChild(shadow); shadow.addEventListener('mousedown', this.onRobotDragStart.bind(this)); }); }; Board.prototype.drawSquares = function() { for (let i = 0; i < this.squares.perSide; i++) { for (let j = 0; j < this.squares.perSide; j++) { // All squares are absolutely positioned relative to the viewport. const { x, y } = this.squares.ijToXy({ i, j }); const square = document.createElement('div'); square.className = 'content-square'; square.style.height = this.squares.sideLength + 'px'; square.style.width = this.squares.sideLength + 'px'; square.style.left = x + 'px'; square.style.top = y + 'px'; this.parent.appendChild(square); } } }; Board.prototype.drawWalls = function(edges) { this.walls = {}; edges.forEach(edge => { this.walls[edge] = true; const id = `wall-${edge}`; if (document.getElementById(id)) { return; } const [i1, j1, i2, j2] = edge.split('-'); const wall = document.createElement('div'); wall.id = id; wall.title = edge; const { x, y } = this.squares.ijToXy({ i: i1, j: j1 }); wall.style.left = x + 'px'; wall.style.top = y + 'px'; // Find if edge has a wall: document.querySelector('[data-wall=i1-j1-i2-j2]') wall.dataset.wall = edge; if (i1 === i2) { wall.className = 'content-wall-y'; wall.style.height = this.squares.sideLength + 'px'; } else { wall.className = 'content-wall-x'; wall.style.width = this.squares.sideLength + 'px'; } this.parent.appendChild(wall) }) }; // i1 and j1 are the original position. // i2 and j2 are the requested position. // Check all the edges crossed between the two to find if it's a valid move. Board.prototype.getBlockers = function({ i1, j1, i2, j2 }) { // const upperEdge = `${i1}-${j1}-${i2}-${j2}`; // const lowerEdge = `${i1}-${j1}-${i2}-${j2}`; if (i1 !== i2 && j1 !== j2) { return "uh oh"; } if (i1 === i2 && j1 == j2) { return; } else if (i1 === i2 && j1 > j2) { // Moving up // Moving down. for (let j = j2; j < j1; j++) { const edge = `${i1}-${j + 1}-${i1 + 1}-${j + 1}`; if (this.walls[edge]) { return document.querySelector(`[data-wall='${edge}']`); } } } else if (i1 === i2 && j1 < j2) { // Moving down. for (let j = j1; j < j2; j++) { const edge = `${i1}-${j + 1}-${i1 + 1}-${j + 1}`; if (this.walls[edge]) { return document.querySelector(`[data-wall='${edge}']`); } } } else if (j1 === j2 && i1 < i2) { // Moving right. for (let i = i1; i < i2; i++) { const edge = `${i + 1}-${j1}-${i + 1}-${j1 + 1}`; if (this.walls[edge]) { return document.querySelector(`[data-wall='${edge}']`); } } } else if (j1 === j2 && i1 > i2) { // Moving left. for (let i = i2; i < i1; i++) { const edge = `${i + 1}-${j1}-${i + 1}-${j1 + 1}`; if (this.walls[edge]) { return document.querySelector(`[data-wall='${edge}']`); } } } // return "uh oh"; }; Board.prototype.onRobotDragStart = function(evt) { evt.stopPropagation(); evt.preventDefault(); this.listeners.onRobotDragStop = this.onRobotDragStop.bind(this); this.listeners.onRobotDrag = this.onRobotDrag.bind(this, evt.currentTarget); document.body.addEventListener('mouseup', this.listeners.onRobotDragStop); document.body.addEventListener('mousemove', this.listeners.onRobotDrag); const { x, y } = this.squares.ijToXy(this.squares.xyToIj(evt)); evt.currentTarget.style.left = x + 'px'; evt.currentTarget.style.top = y + 'px'; }; Board.prototype.onRobotDrag = function(dragTarget, evt) { const i1 = dragTarget.dataset.currentI * 1; const j1 = dragTarget.dataset.currentJ * 1; // const { i: i1, j: j1 } = this.squares.xyToIj({ x: evt.x - evt.movementX, y: evt.y - evt.movementY }); const { i: i2, j: j2 } = this.squares.xyToIj({ x: evt.x, y: evt.y }); const blockage = this.getBlockers({ i1, j1, i2, j2 }); if (blockage) { // console.log(blockage) return; } const { x, y } = this.squares.ijToXy({ i: i2, j: j2 }); dragTarget.style.left = x + 'px'; dragTarget.style.top = y + 'px'; }; Board.prototype.onRobotDragStop = function(_) { document.body.removeEventListener('mouseup', this.listeners.onRobotDragStop); document.body.removeEventListener('mousemove', this.listeners.onRobotDrag); };