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227 lines
6.5 KiB
227 lines
6.5 KiB
const uuid = require('node-uuid');
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const UrlParser = require('url');
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///////////////
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// REMEMBER THIS WILL BE IN A COMPLETELY SEPARATE DIRECTORY
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///////////////
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const Ricochet = function({ messenger }) {
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this.messenger = messenger;
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console.log("HELLO RICOCHET")
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// const players = {};
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// this.id = uuid.v4();
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// this.countdownTimer = null;
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// this.guess = Infinity;
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// this.squaresPerSide = 20;
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// this.winningStack;
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// const robots = ['#E00000', '#00C000', '#0000FF', '#00C0C0', '#F000F0'];
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// const icons = ['assets/comet.svg', 'assets/moon.svg', 'assets/planet.svg', 'assets/rocket.svg', 'assets/spacesuit.svg'];
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// // spider.svg, ufo.svg
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// const gen = () => Math.floor(Math.random() * this.squaresPerSide);
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// this.TEMP_ROBOTS = robots.map((color, idx) => ({ i: gen(), j: gen(), color, id: uuid.v4(), icon: icons[idx] }));
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};
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Ricochet.prototype.onConnect = function(ws, req) {
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console.log("CONNECTED TO RICOCHET INSTANCE")
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// const query = url.query;
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// const santizedName = (query.name || 'Unknown').replace(/[^\w ]/g, '');
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// DEBUG && console.log("Connected:");
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// DEBUG && console.log (`${santizedName} ${ws.id} via ${req.url}`);
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// G.addPlayer(ws.id, santizedName);
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// Server.messageAll({ type: 'players', body: G.getPlayers() });
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// Server.messageOne(ws, { type: 'walls', body: G.getWalls()});
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// Server.messageOne(ws, { type: 'robots', body: G.getRobots()});
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// Server.messageOne(ws, { type: 'winstate', body: G.getWinState()});
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// Server.messageOne(ws, { type: 'connected', body: ws.id});
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}
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Ricochet.prototype.onMessage = function(ws, json) {
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};
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Ricochet.prototype.onDisconnect = function(ws) {
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// onDisconnect: (ws) => {
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// DEBUG && console.log("Disconnected:");
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// DEBUG && console.log(ws.id);
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// G.removePlayer(ws.id);
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// Server.messageOthers(ws, { type: 'players', body: G.getPlayers() });
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// },
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};
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// Game.prototype.addPlayer = function(id, name) {
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// if (!players[id]) {
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// players[id] = name;
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// }
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// }
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// Game.prototype.removePlayer = function(id) {
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// players[id] = undefined;
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// delete players[id];
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// }
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// Game.prototype.getPlayers = function() {
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// return players;
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// }
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// Game.prototype.getRobots = function() {
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// return this.TEMP_ROBOTS;
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// }
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// Game.prototype.getWalls = function() {
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// // Edge IDs are of the form [i1-j1-i2-j2]. Top left is 0, 0.
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// // Leave here for testing.
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// // return [
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// // "1-9-1-10",
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// // "9-1-10-1",
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// // "9-19-10-19",
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// // "19-9-19-10"
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// // ];
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// // console.log("Generating walls.");
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// // Squares per side has quadratic relationship with wall/corner requirements.
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// const numberOfCorners = Math.ceil(Math.pow((this.squaresPerSide / 10), 2));
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// const numberOfWalls = Math.ceil(Math.pow((this.squaresPerSide / 5), 2));
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// const gen = () => Math.floor(Math.random() * this.squaresPerSide);
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// const edges = [];
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// // DO NUMBER OF CORNERS FIRST AFTER TESTING
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// for (let n = 0; n < numberOfWalls; n++) {
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// const ri = gen();
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// const rj = gen();
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// const isHorizontal = Math.random() < 0.5;
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// const isBackward = Math.random() < 0.5;
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// let i1, j1, i2, j2;
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// if (isHorizontal) {
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// i1 = isBackward ? ri - 1 : ri;
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// i2 = isBackward ? ri : ri + 1;
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// j1 = rj;
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// j2 = rj;
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// } else {
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// i1 = ri;
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// i2 = ri;
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// j1 = isBackward ? rj - 1 : rj;
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// j2 = isBackward ? rj : rj + 1;
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// }
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// const edge = `${i1}-${j1}-${i2}-${j2}`;
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// if (edges.includes(edge)) {
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// n--;
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// } else {
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// edges.push(edge);
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// }
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// }
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// return edges;
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// };
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// Game.prototype.getWinState = function() {
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// // const gen = () => Math.floor(Math.random() * this.squaresPerSide);
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// return { i: 0, j: 0, id: this.TEMP_ROBOTS[0].id };
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// };
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// // Game.prototype.onGuess = function(guess) {
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// // return new Promise((resolve, reject) => {
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// // const timeIsUp = () => {
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// // this.guess = Infinity;
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// // resolve();
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// // };
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// // if (guess < 1) {
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// // reject(`${guess} is less than 1.`);
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// // return;
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// // }
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// // if (guess >= this.guess) {
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// // reject(`${guess} is greater than ${this.guess}.`);
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// // return;
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// // }
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// // this.guess = guess;
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// // clearTimeout(this.countdownTimer);
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// // this.countdownTimer = setTimeout(timeIsUp, 5 * 1000);
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// // });
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// // };
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// Game.prototype.onSolve = function(rawMoveStack) {
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// const sanitizedStack = rawMoveStack.map(move => {
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// const sanitizedRobotId = move.id.replace(/[^0-9a-zA-Z]/g, '');
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// const sanitizedI = move.i * 1;
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// const sanitizedJ = move.j * 1;
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// return {
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// i: sanitizedI,
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// j: sanitizedJ,
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// id: sanitizedRobotId
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// };
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// });
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// this.winningStack = sanitizedStack;
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// return sanitizedStack;
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// }
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// onMessage: (ws, json) => {
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// const message = JSON.parse(json);
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// DEBUG && console.log('Received message: ');
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// DEBUG && console.log(message);
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// if (!message.type) {
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// DEBUG && console.warn("Unprocessable message: ")
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// DEBUG && console.warn(message);
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// return;
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// }
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// switch (message.type) {
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// case 'robots':
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// Server.messageAll({ type: 'robots', body: G.getRobots()});
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// break;
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// case 'skip':
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// Server.messageAll({ type: 'start' });
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// break;
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// case 'solve':
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// const sanitizedStack = G.onSolve(message.rawBody);
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// Server.messageAll(ws, { type: 'countdown', body: { id: ws.id, stack: sanitizedStack } });
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// break;
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// case 'start':
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// Server.messageAll({ type: 'start' });
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// break;
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// case 'stop':
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// Server.messageAll({ type: 'stop' });
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// break;
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// case 'walls':
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// Server.messageAll({ type: 'walls', body: G.getWalls()});
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// break;
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// default:
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// console.warn("Unknown message type: ", message.head.type)
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// }
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// },
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module.exports = {
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new: Ricochet
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}; |