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## Event Architecture
- Local events are broadcast as custom events prefixed `L-`
- Incoming global messages are broadcast as custom events prefixed with `G`

## Robot Movement
The state of the robots are fully contained in a central stack, allowing undo, reset, shadowing, replays, and move counting.

Any movement, including initial locations, is represented by pushing or popping locations from the stack.

A victory state can be stored by taking a snapshot of the current stack.

## Credit
Icons from [https://game-icons.net](https://game-icons.net)

## TODO
- (n solves) in players list, if > 0
- robot color update
- test multi solve
- replay stack
- slide arrows
- chat box
- no cancel from name prompt
- Robots not resizing (shadows do though)
- Robots can gen on top of eachother
- star is black sometimes because of async
- "you" not picked up sometimes because of async

- limit concurrent players, make sure connections are closed
- move websocket server to /core
- dynamic socket server resolution
- walls and winstate algorithm
- restore name prompt

- tutorial