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Ben Burlingham 303dbd939b Starting movement stack implementation. 5 years ago
client Starting movement stack implementation. 5 years ago
server Global move emittance. 5 years ago
.gitignore Initial commit. 5 years ago
README.txt Starting movement stack implementation. 5 years ago
content.css Join screen UI. 5 years ago
controls.css Countdown timer built. 5 years ago
index.css Countdown timer built. 5 years ago
index.html Starting movement stack implementation. 5 years ago
join.css Join screen UI. 5 years ago
package-lock.json Websocket communication foundation. 5 years ago
package.json Websocket communication foundation. 5 years ago
server.js Global move emittance. 5 years ago
sprite-robots.png Player management. 5 years ago

README.txt

## Architecture:
- Local events are broadcast as custom events prefixed `L-`
- Incoming global messages are broadcast as custom events prefixed with `G`

## TODO
- be able to "back up" in a move sequence
- move guess and move logic out of server (clean up server file)
- restore state on join

- robot icons with personality
- robot GUIDs
- countdown skip
- no cancel from name prompt
- window resize update board
- walls algorigthm
- win declare/add/remove

- limit concurrent players, make sure connections are closed, clean up empty rooms
- cookie room link, add to all messages, namespace them

- move websocket server to /core
- dynamic socket server resolution
- namespace server to /ricochet

- tutorial
- donate link