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//===== Constructor
const Grid = function() {
this.colors = {};
this.obstacles = {};
this.robots = [];
this.walls = [];
this.squaresPerSide = 20;
this.squareSideLength = 0;
document.addEventListener('L-stack', this.msgStack.bind(this));
document.addEventListener('G-robots', this.msgRobots.bind(this));
document.addEventListener('G-walls', this.msgWalls.bind(this));
window.addEventListener('resize', this.debounce(this.onResize.bind(this), 500));
this.onResize();
};
//===== UI drawing
Grid.prototype.drawSquares = function() {
const grid = document.getElementById('content-grid');
grid.querySelectorAll('.content-square').forEach(el => el.parentNode.removeChild(el));
const s = this.squareSideLength;
for (let i = 0; i < this.squaresPerSide; i++) {
for (let j = 0; j < this.squaresPerSide; j++) {
const square = document.createElement('div');
square.className = 'content-square';
square.style.height = `${s}px`;
square.style.width = `${s}px`;
square.style.left = `${i * s}px`;
square.style.top = `${j * s}px`;
grid.appendChild(square);
}
}
};
Grid.prototype.drawWalls = function() {
const grid = document.getElementById('content-grid');
grid.querySelectorAll('.content-wall-x').forEach(el => el.parentNode.removeChild(el));
grid.querySelectorAll('.content-wall-y').forEach(el => el.parentNode.removeChild(el));
const s = this.squareSideLength;
this.walls.forEach(edge => {
const [i1, j1, i2, j2] = edge.split('-');
const wall = document.createElement('div');
wall.title = edge;
wall.style.left = `${i1 * s}px`;
wall.style.top = `${j1 * s}px`;
if (i1 === i2) {
wall.className = 'content-wall-y';
wall.style.height = this.squareSideLength + 'px';
} else {
wall.className = 'content-wall-x';
wall.style.width = this.squareSideLength + 'px';
}
grid.appendChild(wall)
});
};
Grid.prototype.drawRobots = function() {
const grid = document.getElementById('content-grid');
grid.querySelectorAll('.content-robot').forEach(el => el.parentNode.removeChild(el));
const s = this.squareSideLength;
this.robots.forEach(({ id, i, j }) => {
const color = this.colors[id];
const robot = document.createElement('div');
robot.className = 'content-robot';
robot.style.background = `radial-gradient(circle at ${s/3}px ${s/3}px, ${color} 10%, #000)`;
robot.style.borderRadius = (s / 2) + 'px';
robot.style.height = s + 'px';
robot.style.width = s + 'px';
robot.style.left = `${i * s}px`;
robot.style.top = `${j * s}px`;
grid.appendChild(robot);
});
};
Grid.prototype.drawArrows = function() {
const grid = document.getElementById('content-grid');
grid.querySelectorAll('.content-arrows').forEach(el => el.parentNode.removeChild(el));
const s = this.squareSideLength;
this.robots.forEach(({ id, i, j }) => {
const arrows = document.createElement('div');
arrows.id = `arrows-${id}`;
arrows.className = 'content-arrows';
arrows.dataset.i = i;
arrows.dataset.j = j;
arrows.dataset.id = id;
arrows.style.left = `${i * s - s}px`;
arrows.style.top = `${j * s - s}px`;
const up = this.drawArrow({ direction: 'up', label: '&#9650;', left: (s * 1.25), top: (s * 0.5) });
const down = this.drawArrow({ direction: 'down', label: '&#9660;', left: (s * 1.25), top: (s * 2) });
const left = this.drawArrow({ direction: 'left', label: '&#9664;', left: (s * 0.5), top: (s * 1.25) });
const right = this.drawArrow({ direction: 'right', label: '&#9654;', left: (s * 2), top: (s * 1.25) });
arrows.appendChild(up);
arrows.appendChild(down);
arrows.appendChild(left);
arrows.appendChild(right);
grid.appendChild(arrows);
});
};
Grid.prototype.drawArrow = function({ direction, label, left, top, parentId }) {
const s = this.squareSideLength / 2;
const arrow = document.createElement('div');
arrow.className = 'content-arrow';
arrow.innerHTML = label;
arrow.style.left = left + 'px';
arrow.style.top = top + 'px';
arrow.style.lineHeight = s + 'px';
arrow.style.height = s + 'px';
arrow.style.width = s + 'px';
arrow.dataset.direction = direction;
arrow.dataset.parent = parentId;
arrow.addEventListener('click', this.onArrowClick.bind(this));
return arrow;
};
//===== Obstacle logic
// i and j are notations for the grid of squares.
// x and y are notations for absolute pixels.
//
// "Obstacles" is a lookup table. Values irrelevant. Keys are obstacles.
// Edge obstacle key: i1-j1-i2-j2
// Robot obstacle key: i-j
Grid.prototype.updateObstacles = function() {
this.obstacles = {};
this.walls.forEach(edge => { this.obstacles[edge] = true; });
this.robots.forEach(({ i, j }) => { this.obstacles[`${i}-${j}`] = true; });
};
Grid.prototype.updateArrowVisibilities = function() {
this.robots.forEach(({ id, i, j }) => {
const ijR = `${i + 1}-${j}`;
const ijL = `${i - 1}-${j}`;
const ijU = `${i}-${j - 1}`;
const ijD = `${i}-${j + 1}`;
const edgeR = `${i + 1}-${j}-${i + 1}-${j + 1}`;
const edgeL = `${i}-${j}-${i}-${j + 1}`;
const edgeU = `${i}-${j}-${i + 1}-${j}`;
const edgeD = `${i}-${j + 1}-${i + 1}-${j + 1}`;
const arrows = document.getElementById(`arrows-${id}`);
arrows.querySelector("[data-direction='right']").style.display = (this.obstacles[ijR] || this.obstacles[edgeR] || i === (this.squaresPerSide - 1)) ? 'none' : 'block';
arrows.querySelector("[data-direction='left']").style.display = (this.obstacles[ijL] || this.obstacles[edgeL] || i === 0) ? 'none' : 'block';
arrows.querySelector("[data-direction='up']").style.display = (this.obstacles[ijU] || this.obstacles[edgeU] || j === 0) ? 'none' : 'block';
arrows.querySelector("[data-direction='down']").style.display = (this.obstacles[ijD] || this.obstacles[edgeD] || j === (this.squaresPerSide - 1)) ? 'none' : 'block';
});
};
Grid.prototype.findNextObstacle = function({ direction, i, j }) {
const sps = this.squaresPerSide;
const obstacles = this.obstacles;
switch (direction) {
case 'right':
for (let ii = i + 1; ii < sps; ii++) {
const edge = `${ii + 1}-${j}-${ii + 1}-${j + 1}`;
const ij = `${ii + 1}-${j}`;
if (obstacles[ij] || obstacles[edge] || ii === (sps - 1)) {
return { i: ii, j };
}
}
break;
case 'left':
for (let ii = i - 1; ii >= 0; ii--) {
const edge = `${ii}-${j}-${ii}-${j + 1}`;
const ij = `${ii - 1}-${j}`;
if (obstacles[ij] || obstacles[edge] || ii === 0) {
return { i: ii, j };
}
}
break;
case 'up':
for (let jj = j - 1; jj >= 0; jj--) {
const edge = `${i}-${jj}-${i + 1}-${jj}`;
const ij = `${i}-${jj - 1}`;
if (obstacles[ij] || obstacles[edge] || jj === 0) {
return { i, j: jj };
}
}
break;
case 'down':
for (let jj = j + 1; jj < sps; jj++) {
const edge = `${i}-${jj + 1}-${i + 1}-${jj + 1}`;
const ij = `${i}-${jj + 1}`;
if (obstacles[ij] || obstacles[edge] || jj === (sps - 1)) {
return { i, j: jj };
}
}
break;
}
throw Error("Could not find next obstacle, no direction found. ", direction, i, j);
};
//===== DOM event handlers
Grid.prototype.onArrowClick = function(evt) {
const parent = evt.currentTarget.parentNode;
const direction = evt.currentTarget.dataset.direction;
const id = parent.dataset.id;
const i1 = parent.dataset.i;
const j1 = parent.dataset.j;
const { i, j } = this.findNextObstacle({ direction, i: i1 * 1, j: j1 * 1 });
const evtMove = new CustomEvent('L-arrow', { detail: { id, i, j } });
document.dispatchEvent(evtMove);
};
Grid.prototype.onResize = function() {
const controlBounds = document.getElementById('controls-container').getBoundingClientRect();
const contentBounds = document.getElementById('content-container').getBoundingClientRect();
const grid = document.getElementById('content-grid');
const h = contentBounds.height - 40;
const w = contentBounds.width - controlBounds.right - 40;
const min = Math.min(h, w);
this.squaresPerSide = 20;
// Centering
const offsetX = (min === h) ? ((w - min) / 2) : 0;
const offsetY = (min === h) ? 0 : ((h - min) / 2);
this.squareSideLength = Math.floor(min / this.squaresPerSide);
// Origin (top left)
const x0 = controlBounds.left + controlBounds.width + 40 + offsetX;
const y0 = contentBounds.top + 40 + offsetY;
grid.style.left = `${x0}px`;
grid.style.top = `${y0}px`;
this.drawSquares();
this.drawWalls();
this.drawRobots();
this.drawArrows();
this.updateArrowVisibilities();
};
Grid.prototype.debounce = function(fn, ms) {
let timer = null;
return () => {
clearTimeout(timer);
timer = setTimeout(fn, ms);
}
};
//===== Message handlers
Grid.prototype.msgStack = function(evt) {
const latestPositions = evt.detail.reduce((acc, { id, i, j }) => {
acc[id] = { id, i, j };
return acc;
}, {});
this.robots = Object.values(latestPositions);
this.drawRobots();
this.drawArrows();
this.updateObstacles();
this.updateArrowVisibilities();
};
Grid.prototype.msgWalls = function(evt) {
this.walls = evt.detail.body;
this.drawWalls();
this.updateObstacles();
this.updateArrowVisibilities();
};
Grid.prototype.msgRobots = function(evt) {
// Do not assign position or redraw here: movements are fully managed using the stack.
this.colors = evt.detail.body.reduce((acc, { color, id }) => {
acc[id] = color;
return acc;
}, {});
};
//============ THE TRASH BIN OF HISTORY
// Content.prototype.drawRobot = function({ id, i, j }) {
// const robot = document.getElementById(`robot-${id}`);
// const arrows = document.getElementById(`arrows-${id}`);
// const { x, y } = this.ijToXy({ i, j });
// const s = this.squares.sideLength;
// robot.style.display = 'block';
// robot.style.left = x + 'px';
// robot.style.top = y + 'px';
// robot.dataset.i = i;
// robot.dataset.j = j;
// this.robots[`${i}-${j}`] = id;
// arrows.style.display = 'block';
// arrows.style.left = (x - s) + 'px';
// arrows.style.top = (y - s) + 'px';
// };
// Content.prototype.ijToXy = function({ i, j }) {
// if ((i !== 0 && !i) || (j !== 0 && !j)) {
// return
// }
// return {
// x: this.squares.x0 + i * this.squares.sideLength,
// y: this.squares.y0 + j * this.squares.sideLength
// }
// };