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const WebSocket = require('ws');
const url = require('url');
const uuid = require('node-uuid');
const jsDir = `${__dirname}/server`;
const Game = require(`${jsDir}/game.js`);
const wss = new WebSocket.Server({ port: 8080 });
const DEBUG = true;
const G = new Game();
// Global, for now. Is there a need for an instance? Ben 052220
const Server = {
games: {},
messageOne: (ws, message) => {
DEBUG && console.log(`Sending to only ${ws.id}:`);
DEBUG && console.log(message);
ws.send(JSON.stringify(message));
},
messageOthers: (ws, message) => {
DEBUG && console.log(`Sending to other client(s):`);
DEBUG && console.log(message);
wss.clients.forEach((client) => {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(JSON.stringify(message));
}
});
},
messageAll: (message) => {
DEBUG && console.log(`Sending to all ${wss.clients.size} client(s):`);
DEBUG && console.log(message);
wss.clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(JSON.stringify(message));
}
});
},
onDisconnect: (ws) => {
DEBUG && console.log("Disconnected:");
DEBUG && console.log(ws.id);
G.removePlayer(ws.id);
Server.messageOthers(ws, { type: 'players', body: G.getPlayers() });
},
onConnect: (ws, req) => {
ws.id = uuid.v4();
ws.on('message', Server.onMessage.bind(null, ws));
ws.on('close', Server.onDisconnect.bind(null, ws));
const query = url.parse(req.url, true).query;
const santizedName = (query.name || 'Unknown').replace(/[^\w ]/g, '');
DEBUG && console.log("Connected:");
DEBUG && console.log (`${santizedName} ${ws.id} via ${req.url}`);
G.addPlayer(ws.id, santizedName);
Server.messageAll({ type: 'players', body: G.getPlayers() });
Server.messageOne(ws, { type: 'walls', body: G.getWalls()});
Server.messageOne(ws, { type: 'robots', body: G.getRobots()});
},
onMessage: (ws, json) => {
const message = JSON.parse(json);
DEBUG && console.log('Received message: ');
DEBUG && console.log(message);
if (!message.type) {
DEBUG && console.warn("Unprocessable message: ")
DEBUG && console.warn(message);
return;
}
switch (message.type) {
case 'guess':
const santizedGuess = message.rawBody.moves * 1;
santizedGuess && Server.messageAll({ type: 'guess', guess: santizedGuess, id: ws.id });
break;
case 'robots':
Server.messageAll({ type: 'robots', body: G.getRobots()});
break;
case 'skip':
Server.messageAll({ type: 'start' });
break;
case 'start':
Server.messageAll({ type: 'start' });
break;
case 'stop':
Server.messageAll({ type: 'stop' });
break;
case 'walls':
Server.messageAll({ type: 'walls', body: G.getWalls()});
break;
default:
console.warn("Unknown message type: ", message.head.type)
}
},
};
wss.on('connection', Server.onConnect);
console.log("Websocket server listening on :8080")