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5 years ago | |
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client | 5 years ago | |
server | 5 years ago | |
.gitignore | 5 years ago | |
README.txt | 5 years ago | |
content.css | 5 years ago | |
controls.css | 5 years ago | |
index.css | 5 years ago | |
index.html | 5 years ago | |
join.css | 5 years ago | |
package-lock.json | 5 years ago | |
package.json | 5 years ago | |
server.js | 5 years ago | |
sprite-robots.png | 5 years ago |
README.txt
## Architecture:
- Local events are broadcast as custom events prefixed `L-`
- Incoming global messages are broadcast as custom events prefixed with `G`
## TODO
- robot icons with personality
- robot GUIDs
- move guess and move logic out of server (clean up server file)
- countdown skip
- no cancel from name prompt
- window resize update board
- walls algorigthm
- win declare/add/remove
- be able to "back up" in a move sequence
- restore state on join
- limit concurrent players, make sure connections are closed, clean up empty rooms
- cookie room link, add to all messages, namespace them
- move websocket server to /core
- dynamic socket server resolution
- namespace server to /ricochet
- tutorial
- donate link