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5 years ago | |
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assets | 5 years ago | |
client | 5 years ago | |
server | 5 years ago | |
socket | 5 years ago | |
style | 5 years ago | |
.gitignore | 5 years ago | |
README.txt | 5 years ago | |
index.html | 5 years ago | |
package-lock.json | 5 years ago | |
package.json | 5 years ago |
README.txt
## Event Architecture
- Local events are broadcast as custom events prefixed `L-`
- Incoming global messages are broadcast as custom events prefixed with `G`
## Robot Movement
The state of the robots are fully contained in a central stack, allowing undo, reset, shadowing, replays, and move counting.
Any movement, including initial locations, is represented by pushing or popping locations from the stack.
A victory state can be stored by taking a snapshot of the current stack.
## Credit
Icons from [https://game-icons.net](https://game-icons.net)
## TODO
- win declare
- replay stack
- countdown skip
- slide arrows
- chat box
- no cancel from name prompt
- clear out the trash bins of history (client)
- handle conn interrupt
- donate link heart fill in not underline
- Robots not resizing (shadows do though)
- limit concurrent players, make sure connections are closed
- move websocket server to /core
- dynamic socket server resolution
- walls and winstate algorithm
- restore name prompt
- tutorial
- donate link