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6 changed files with 174 additions and 42 deletions
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import Rx, { Observable } from 'rxjs'; |
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import Grid from './grid'; |
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import Particle from './particle'; |
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import Controls from './controls'; |
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import { CONTROLS, ENTITIES } from './enums'; |
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function Animation() { |
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// TODO remove bottom padding from Disqus
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// TODO fix "hangup" small radius evade bug
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// TODO don't load simulation until requested
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// TODO sort out particle nextframe
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// TODO ANIM1ab free movement
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// TODO ANIM3a streamline updateLeader
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// TODO ANIM3b separation
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// TODO ANIM3c alignment
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}; |
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Animation.prototype.destroy = function() { |
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} |
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Animation.prototype.subscriber = function({ key, value }) { |
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switch(key) { |
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case CONTROLS.ANIMATING: this.updateAnimating(value); break; |
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case CONTROLS.COUNT: this.updateCount(value); break; |
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case CONTROLS.SPEED: this.updateSpeed(value); break; |
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} |
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} |
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Animation.prototype.nextFrame = function() { |
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this.particles.forEach(p => { |
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const prevX = p.arc.endX; |
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const prevY = p.arc.endY; |
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p.nextFrame(); |
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this.grid.deletePoint({ x: prevX, y: prevY, type: ENTITIES.PARTICLE }); |
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this.grid.setPoint({ x: p.arc.endX, y: p.arc.endY, type: ENTITIES.PARTICLE }, p); |
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}); |
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} |
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Animation.prototype.updateAnimating = function(isAnimating) { |
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this.options.animating = isAnimating; |
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if (isAnimating) { |
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const fps$ = Rx.Observable.interval(1000 / 32) |
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.takeWhile(_ => this.options.animating); |
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fps$.subscribe(this.nextFrame.bind(this)); |
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} |
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} |
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Animation.prototype.updateCount = function(count) { |
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const bounds = this.container.getBoundingClientRect(); |
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while (this.particles.length > count) { |
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const p = this.particles.pop(); |
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this.grid.deletePoint({ x: p.arc.endX, y: p.arc.endY, type: ENTITIES.PARTICLE }); |
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p.remove(); |
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} |
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while (this.particles.length < count) { |
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const p = new Particle(this.container, bounds, this.options, this.grid); |
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this.grid.setPoint({ x: p.arc.endX, y: p.arc.endY, type: ENTITIES.PARTICLE }, p); |
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this.particles.push(p); |
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} |
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} |
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Animation.prototype.updateSpeed = function(value) { |
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this.options.speed = value; |
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this.particles.forEach(p => p.updateConfig({ speed: value })); |
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} |
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export default Animation; |
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