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558 B

Event Architecture

  • Local events are broadcast as custom events prefixed L-
  • Incoming global messages are broadcast as custom events prefixed with G

Robot Movement

The state of the robots are fully contained in a central stack, allowing undo, reset, shadowing, replays, and move counting.

Any movement, including initial locations, is represented by pushing or popping locations from the stack.

A victory state can be stored by taking a snapshot of the current stack.

Credits

Icons from https://game-icons.net