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13 lines
558 B
13 lines
558 B
## Event Architecture
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- Local events are broadcast as custom events prefixed `L-`
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- Incoming global messages are broadcast as custom events prefixed with `G`
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## Robot Movement
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The state of the robots are fully contained in a central stack, allowing undo, reset, shadowing, replays, and move counting.
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Any movement, including initial locations, is represented by pushing or popping locations from the stack.
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A victory state can be stored by taking a snapshot of the current stack.
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## Credits
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Icons from [https://game-icons.net](https://game-icons.net)
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