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const uuid = require('node-uuid');
const UrlParser = require('url');
const DEBUG = (process.env.NODE_ENV !== "production");
const STATE = {
COUNTDOWN: 'COUNTDOWN',
PLAY: 'PLAY',
SOLUTION: 'SOLUTION'
};
const Ricochet = function({ messenger }) {
this.messenger = messenger;
this.squaresPerSide = 20;
// Properties that will be emitted
this.players = {};
this.robots = this.freshRobots();
this.state = STATE.PLAY;
this.walls = this.freshWalls();
// this.id = uuid.v4();
// this.countdownTimer = null;
// this.guess = Infinity;
// this.winningStack;
};
Ricochet.prototype.onConnect = function(ws, req) {
const url = UrlParser.parse(req.url, true);
const query = url.query;
const santizedName = (query.name || 'Unknown').replace(/[^\w ]/g, '');
DEBUG && console.log(`Connected: ${santizedName} (${ws.id.substr(0, 8)}) via ${req.url}`);
this.addPlayer(ws.id, santizedName);
this.messenger.messageAll({ type: 'players', body: this.players });
this.messenger.messageOne(ws, { type: 'robots', body: this.robots});
this.messenger.messageOne(ws, { type: 'connected', body: ws.id});
this.messenger.messageOne(ws, { type: 'state', body: this.state});
this.messenger.messageOne(ws, { type: 'walls', body: this.walls});
// this.messenger.messageOne(ws, { type: 'winstate', body: G.getWinState()});
}
Ricochet.prototype.onMessage = function(ws, json) {
};
Ricochet.prototype.onDisconnect = function(ws) {
DEBUG && console.log(`Disconnected: ${this.players[ws.id]} (${ws.id.substr(0, 8)})`);
this.removePlayer(ws.id);
this.messenger.messageAll({ type: 'players', body: this.players });
};
Ricochet.prototype.addPlayer = function(id, name) {
if (!this.players[id]) {
this.players[id] = name;
}
};
Ricochet.prototype.removePlayer = function(id) {
this.players[id] = undefined;
delete this.players[id];
};
Ricochet.prototype.freshRobots = function() {
const robots = ['#E00000', '#00C000', '#0000FF', '#00C0C0', '#F000F0'];
const icons = ['assets/comet.svg', 'assets/moon.svg', 'assets/planet.svg', 'assets/rocket.svg', 'assets/spacesuit.svg'];
// // spider.svg, ufo.svg
const gen = () => Math.floor(Math.random() * this.squaresPerSide);
return robots.map((color, idx) => ({ i: gen(), j: gen(), color, id: uuid.v4(), icon: icons[idx] }));
};
Ricochet.prototype.freshWalls = function() {
// Edge IDs are of the form [i1-j1-i2-j2]. Top left is 0, 0.
// Leave here for testing.
// return [
// "1-9-1-10",
// "9-1-10-1",
// "9-19-10-19",
// "19-9-19-10"
// ];
// console.log("Generating walls.");
// Squares per side has quadratic relationship with wall/corner requirements.
const numberOfCorners = Math.ceil(Math.pow((this.squaresPerSide / 10), 2));
const numberOfWalls = Math.ceil(Math.pow((this.squaresPerSide / 5), 2));
const gen = () => Math.floor(Math.random() * this.squaresPerSide);
const edges = [];
// DO NUMBER OF CORNERS FIRST AFTER TESTING
for (let n = 0; n < numberOfWalls; n++) {
const ri = gen();
const rj = gen();
const isHorizontal = Math.random() < 0.5;
const isBackward = Math.random() < 0.5;
let i1, j1, i2, j2;
if (isHorizontal) {
i1 = isBackward ? ri - 1 : ri;
i2 = isBackward ? ri : ri + 1;
j1 = rj;
j2 = rj;
} else {
i1 = ri;
i2 = ri;
j1 = isBackward ? rj - 1 : rj;
j2 = isBackward ? rj : rj + 1;
}
const edge = `${i1}-${j1}-${i2}-${j2}`;
if (edges.includes(edge)) {
n--;
} else {
edges.push(edge);
}
}
return edges;
};
// Game.prototype.getWinState = function() {
// // const gen = () => Math.floor(Math.random() * this.squaresPerSide);
// return { i: 0, j: 0, id: this.TEMP_ROBOTS[0].id };
// };
// // Game.prototype.onGuess = function(guess) {
// // return new Promise((resolve, reject) => {
// // const timeIsUp = () => {
// // this.guess = Infinity;
// // resolve();
// // };
// // if (guess < 1) {
// // reject(`${guess} is less than 1.`);
// // return;
// // }
// // if (guess >= this.guess) {
// // reject(`${guess} is greater than ${this.guess}.`);
// // return;
// // }
// // this.guess = guess;
// // clearTimeout(this.countdownTimer);
// // this.countdownTimer = setTimeout(timeIsUp, 5 * 1000);
// // });
// // };
// Game.prototype.onSolve = function(rawMoveStack) {
// const sanitizedStack = rawMoveStack.map(move => {
// const sanitizedRobotId = move.id.replace(/[^0-9a-zA-Z]/g, '');
// const sanitizedI = move.i * 1;
// const sanitizedJ = move.j * 1;
// return {
// i: sanitizedI,
// j: sanitizedJ,
// id: sanitizedRobotId
// };
// });
// this.winningStack = sanitizedStack;
// return sanitizedStack;
// }
// onMessage: (ws, json) => {
// const message = JSON.parse(json);
// DEBUG && console.log('Received message: ');
// DEBUG && console.log(message);
// if (!message.type) {
// DEBUG && console.warn("Unprocessable message: ")
// DEBUG && console.warn(message);
// return;
// }
// switch (message.type) {
// case 'robots':
// Server.messageAll({ type: 'robots', body: G.getRobots()});
// break;
// case 'skip':
// Server.messageAll({ type: 'start' });
// break;
// case 'solve':
// const sanitizedStack = G.onSolve(message.rawBody);
// Server.messageAll(ws, { type: 'countdown', body: { id: ws.id, stack: sanitizedStack } });
// break;
// case 'start':
// Server.messageAll({ type: 'start' });
// break;
// case 'stop':
// Server.messageAll({ type: 'stop' });
// break;
// case 'walls':
// Server.messageAll({ type: 'walls', body: G.getWalls()});
// break;
// default:
// console.warn("Unknown message type: ", message.head.type)
// }
// },
module.exports = Ricochet;